Tymna the Weaver
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Tymna the Weaver
Mana Cost:
1WhiteBlack
Mana Value:
3
Types:
Legendary Creature — Human Cleric
Card Text:
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
P/T:
2 / 2
Expansion:
Rarity:
Mythic Rare
All Sets:
Commander 2016 (Rare)
Commander Legends (Mythic Rare)
Card Number:
539
Artist:
Rulings
11/10/2020 You must pay exactly X life or none. You can't pay less life to draw fewer cards.
11/10/2020 If a player was dealt combat damage and subsequently lost the game, Tymna's triggered ability counts that player to determine the value of X.
11/10/2020 If an effect creates an additional combat phase in a turn, it may also create an additional main phase after that combat phase. Tymna's ability triggers at the beginning of each of these postcombat main phases.
11/10/2020 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
11/10/2020 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
11/10/2020 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
11/10/2020 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
11/10/2020 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
11/10/2020 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
11/10/2020 You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
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