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Card Name:
Marath, Wille der Wildnis
Types:
Legendäre Kreatur — Elementarwesen, Bestie
Card Text:
Marath, Wille der Wildnis, kommt mit so vielen +1/+1-Marken ins Spiel, wie Mana bezahlt wurde, um ihn zu wirken. , entferne X +1/+1-Marken von Marath: Bestimme eines. X kann nicht 0 sein. • Lege X +1/+1-Marken auf eine Kreatur deiner Wahl. • Marath fügt einem Ziel deiner Wahl X Schadenspunkte zu. • Erzeuge einen X/X grünen Elementarwesen-Kreaturenspielstein.
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2/1/2014 |
The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone. |
2/1/2014 |
You can't choose to pay extra mana to cast a creature spell unless something instructs you to. |
2/1/2014 |
If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner's graveyard as a state-based action. |
11/10/2020 |
You announce the value of X as you activate the ability, and all instances of X in the activation cost are equal to the announced value. For example, if you choose 2 as the value of X, then you pay 2 and remove two +1/+1 counters to pay the cost. |
11/10/2020 |
The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone. |
11/10/2020 |
You can't choose to pay extra mana to cast a creature spell unless something instructs you to. |
11/10/2020 |
If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner's graveyard as a state-based action. |
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