Tóralf, dios de la ira
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Tóralf, dios de la ira
Mana Cost:
2RedRed
Mana Value:
4

Types:
Criatura legendaria — Deidad
Card Text:
Arrolla.
Siempre que una criatura o planeswalker que controla un oponente reciba daño sobrante que no sea de combate, Tóralf hace una cantidad de daño igual al daño sobrante a cualquier objetivo que no sea ese permanente.
Equipo
1Red
P/T:
5 / 4
Expansion:
Rarity:
Mythic Rare
Other Sets:
Kaldheim (Mythic Rare)Kaldheim (Mythic Rare)
Card Number:
154a
Artist:
Language:
Spanish
Rulings
2/5/2021 A creature has been dealt excess damage if one or more sources deal more damage to it than the minimum amount of damage required to be lethal damage. In most cases, this means damage greater than its toughness, but consider any damage already dealt to it that turn.
2/5/2021 A planeswalker is dealt excess damage if it's dealt damage greater than its current loyalty.
2/5/2021 Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn't greater than the creature's toughness. Note that a source of damage having deathtouch has no effect on damage dealt to planeswalkers.
2/5/2021 If a permanent is both a creature and a planeswalker, the minimum amount of damage to be considered lethal damage is used to determine if excess damage has been dealt. For example, if a 5/5 creature that's also a planeswalker with three loyalty counters on it is dealt 4 noncombat damage, it's been dealt 1 excess damage and Toralf's ability will trigger.
2/5/2021 It doesn't matter if a creature or planeswalker an opponent controls was dealt combat damage earlier in the turn. The only thing that matters is that the damage dealt to that permanent that caused excess damage to be dealt was noncombat damage.
2/5/2021 Toralf's ability doesn't affect the damage dealt to the creature or planeswalker an opponent controls. That damage will still be dealt as normal.
2/5/2021 The damage Toralf deals because of its triggered ability is noncombat damage. That damage may cause Toralf's ability to trigger again.
2/5/2021 The creature equipped by Toralf's Hammer is the source of the activated ability, but Toralf's Hammer is the source of the damage. For example, if the equipped creature is green, that ability can't target a permanent with protection from green. It could target one with protection from red, though the damage would be prevented as it would have been dealt by a red source (Toralf's Hammer).
2/5/2021 If the target is an illegal target as the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't return Toralf's Hammer to its owner's hand.
2/5/2021 You unattach Toralf's Hammer as part of the cost of activating the ability. If the ability doesn't resolve, Toralf's Hammer doesn't become reattached.
2/5/2021 There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2/5/2021 To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
2/5/2021 If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
2/5/2021 If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2/5/2021 The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
2/5/2021 A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2/5/2021 If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
2/5/2021 If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
2/5/2021 In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
Martillo de Tóralf
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Martillo de Tóralf
Mana Cost:
1Red
Mana Value:
2

Types:
Artefacto legendario — Equipo
Card Text:
La criatura equipada tiene "1Red, Tap, desanexar el Martillo de Tóralf: Hace 3 puntos de daño a cualquier objetivo. Regresa el Martillo de Tóralf a la mano de su propietario".
La criatura equipada obtiene +3/+0 mientras sea legendaria.
Equipar 1Red.
Deidad
2RedRed
Expansion:
Rarity:
Mythic Rare
Other Sets:
Kaldheim (Mythic Rare)Kaldheim (Mythic Rare)
Card Number:
154b
Artist:
Language:
Spanish
Rulings
2/5/2021 There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2/5/2021 To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
2/5/2021 If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
2/5/2021 If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2/5/2021 The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
2/5/2021 A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2/5/2021 If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
2/5/2021 If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
2/5/2021 In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
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