培養ドルイド
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
培養ドルイド
Mana Cost:
1Green
Mana Value:
2
Types:
クリーチャー ― - エルフ・ドルイド
Card Text:
Tap:あなたがコントロールしている土地が生み出すことのできるタイプのうち望むタイプのマナ1点を加える。培養ドルイドの上に+1/+1カウンターが置かれているなら、代わりにそのタイプのマナ3点を加える。
3GreenGreen:順応3を行う。(このクリーチャーの上に+1/+1カウンターが置かれていないなら、これの上に+1/+1カウンター3個を置く。)
P/T:
0 / 2
Expansion:
Rarity:
Rare
All Sets:
Ravnica Allegiance (Rare)
Commander 2021 (Rare)
Streets of New Capenna Commander (Rare)
March of the Machine Commander (Rare)
Card Number:
195
Language:
Japanese
Rulings
1/25/2019 The types of mana are white, blue, black, red, green, and colorless.
1/25/2019 Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.
1/25/2019 Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says "Tap, Pay 1 life: Add one mana of any color. Activate only if you control an artifact." If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
1/25/2019 Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
1/25/2019 You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
1/25/2019 If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
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