Rayon de givre
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Rayon de givre
Mana Cost:
1Blue
Mana Value:
2
Types:
Enchantement : - aura
Card Text:
Flash
Enchanter : créature
Quand le Rayon de givre arrive sur le champ de bataille, si la créature enchantée est rouge, engagez-la.
Tant que la créature enchantée est rouge, elle perd toutes ses capacités.
La créature enchantée ne se dégage pas pendant l'étape de dégagement de son contrôleur.
Rarity:
Uncommon
All Sets:
Adventures in the Forgotten Realms (Uncommon)
Alchemy Horizons: Baldur's Gate (Uncommon)
Card Number:
68
Artist:
Language:
French
Rulings
7/23/2021 If the enchanted creature is red (or if it becomes red), it loses all abilities that it had prior to the time Ray of Frost became attached to it. It will keep any abilities that were granted to it after Ray of Frost became attached to it.
7/23/2021 If the enchanted creature is red and has a characteristic-defining ability that specifies its types or colors, that ability will still have its effect because it's applied before the creature loses the ability.
7/23/2021 If the enchanted creature is red and has a characteristic-defining ability that specifies its power and/or toughness, that ability will not have its effect. In that case, its power and/or toughness (as appropriate) become 0.
7/23/2021 Some noncreature permanents, such as Grand Master of Flowers, become creatures because of a static ability they have. If Ray of Frost becomes attached to such a creature and that creature is red or becomes red, that permanent will remain a creature even though it loses the ability that is making it a creature after that ability applies.
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