관문 가로막기
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
관문 가로막기
Mana Cost:
2Blue
Mana Value:
3
Types:
순간마법
Card Text:
생물 또는 플레인즈워커 주문을 목표로 정한다. 그 주문을 무효화한다. 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)
Flavor Text:
"넌 이 길로 못 가!"
Rarity:
Common
Card Number:
47
Artist:
Language:
Korean
Rulings
7/23/2021 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
7/23/2021 Moving into a dungeon room will cause its room ability to trigger.
7/23/2021 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
7/23/2021 A player may only have one dungeon in the command zone at a time.
7/23/2021 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
7/23/2021 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
7/23/2021 You can only move forward (well, downward) in a dungeon, never backwards or sideways.
7/23/2021 Dungeons are removed from the game as a state-based action.
7/23/2021 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
7/23/2021 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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