엘리윅 텀블스트럼
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
엘리윅 텀블스트럼
Mana Cost:
2GreenGreen
Mana Value:
4
Types:
전설적 플레인즈워커 — 엘리윅
Card Text:
+1: 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)
−2: 당신의 서고 맨 위 카드 여섯 장을 본다. 당신은 그중에서 생물 카드 한 장을 공개하고 당신의 손으로 가져갈 수 있다. 그 카드가 전설적이라면, 당신은 생명 3점을 얻는다. 나머지 카드들은 무작위 순서로 당신의 서고 맨 밑에 놓는다.
−7: 당신은 "당신이 조종하는 생물들은 돌진과 신속을 가지고 당신이 완료한 서로 이름이 다른 던전마다 +2/+2를 받는다."를 가진 휘장을 스얻는다.
Rarity:
Mythic Rare
Card Number:
181
Artist:
Language:
Korean
Rulings
7/23/2021 Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.
7/23/2021 The emblem grants trample and haste even if you haven't completed a dungeon.
7/23/2021 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
7/23/2021 Moving into a dungeon room will cause its room ability to trigger.
7/23/2021 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
7/23/2021 A player may only have one dungeon in the command zone at a time.
7/23/2021 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
7/23/2021 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
7/23/2021 You can only move forward (well, downward) in a dungeon, never backwards or sideways.
7/23/2021 Dungeons are removed from the game as a state-based action.
7/23/2021 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
7/23/2021 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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