艾利薇鼓琴
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
艾利薇鼓琴
Mana Cost:
2GreenGreen
Mana Value:
4
Types:
传奇鹏洛客 ~ - 艾利薇
Card Text:
+1:深入地城。(进入第一个房间,或前进至下一个房间。)
−2:检视你牌库顶的六张牌。你可以展示其中的一张生物牌并将它置于你手上。如果它是传奇,则你获得3点生命。将其余的牌以随机顺序置于你的牌库底。
−7:你获得具有以下异能的徽记~「由你操控的生物具有践踏与敏捷异能,且你完成过的地城中每有一个不同名称便得+2/+2。」
Rarity:
Mythic Rare
Card Number:
181
Artist:
Language:
Chinese Simplified
Rulings
7/23/2021 Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.
7/23/2021 The emblem grants trample and haste even if you haven't completed a dungeon.
7/23/2021 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
7/23/2021 Moving into a dungeon room will cause its room ability to trigger.
7/23/2021 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
7/23/2021 A player may only have one dungeon in the command zone at a time.
7/23/2021 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
7/23/2021 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
7/23/2021 You can only move forward (well, downward) in a dungeon, never backwards or sideways.
7/23/2021 Dungeons are removed from the game as a state-based action.
7/23/2021 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
7/23/2021 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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