Sentinelle de la Fête des moissons
Sentinelle de la Fête des moissons
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Sentinelle de la Fête des moissons
Mana Cost:
1Green
Mana Value:
2
Types:
Créature : - humain et guerrier
Card Text:
Congrégation — Au début du combat pendant votre tour, si vous contrôlez au moins trois créatures avec des forces différentes, la Sentinelle de la Fête des moissons ne peut pas être bloquée par des créatures de force inférieure ou égale à 2 ce tour-ci.
Flavor Text:
Elle patrouille dans les ténèbres pour que les autres oublient leurs soucis le temps d'une joyeuse soirée.
P/T:
3 / 1
Rarity:
Common
Card Number:
186
Artist:
Language:
French
Rulings
9/24/2021 Harvesttide Sentry's triggered ability checks your creatures' powers both when it triggers and as it tries to resolve. If you somehow don't have enough creatures with different powers as it tries to resolve, nothing happens and Harvesttide Sentry can be blocked as normal.
9/24/2021 Once its ability resolves, removing one of the creatures with different powers won't allow a player to block Harvesttide Sentry with creatures with power 2 or less.
9/24/2021 The blocking restriction is applied only when blockers are declared. After the coven ability resolves, if a player blocks Harvesttide Sentry with a creature with power greater than 2, reducing that creature's power won't make Harvesttide Sentry unblocked.
9/24/2021 A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
9/24/2021 For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
9/24/2021 Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
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