ウルヴェンワルドの王
ケッシグの自然主義者
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Kessig Naturalist
Mana Cost:
RedGreen
Mana Value:
2

Types:
Creature — Human Werewolf
Card Text:
Whenever Kessig Naturalist attacks, add Red or Green. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Flavor Text:
「故郷は遠いのかい、坊や?俺も同じさ。」
P/T:
2 / 2
Rarity:
Uncommon
Card Number:
231a
Artist:
Rulings
9/24/2021 Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
9/24/2021 Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
9/24/2021 If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
9/24/2021 If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
9/24/2021 For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
9/24/2021 Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
9/24/2021 If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
9/24/2021 If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
9/24/2021 Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
9/24/2021 If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
9/24/2021 For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).
ウルヴェンワルドの王
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Lord of the Ulvenwald
Mana Value:
2

Types:
Creature — Werewolf
Card Text:
Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add Red or Green. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Color Indicator:
Red, Green
P/T:
3 / 3
Rarity:
Uncommon
Card Number:
231b
Artist:
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