Gedankenverbindungs-Mech
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Gedankenverbindungs-Mech
Mana Cost:
2Blue
Mana Value:
3
Types:
Artefakt — Fahrzeug
Card Text:
Fliegend
Immer wenn der Gedankenverbindungs-Mech zum ersten Mal in einem Zug bemannt wird, wird er bis zum Ende des Zuges zu einer Kopie einer nichtlegendären Kreatur deiner Wahl, die ihn in diesem Zug bemannt hat, außer dass er 4/3 ist, zusätzlich zu seinen anderen Typen ein Fahrzeug-Artefakt ist und Flugfähigkeit hat.
Bemannen 1
P/T:
4 / 3
Rarity:
Rare
Card Number:
448
Artist:
Language:
German
Rulings
2/18/2022 Mindlink Mech's second ability triggers as its crew ability resolves for the first time each turn.
2/18/2022 Mindlink Mech's triggered ability can target only a creature that was tapped to pay its crew cost this turn.
2/18/2022 If a continuous effect that isn't a copy effect is modifying Mindlink Mech's power, toughness, or types, that effect will continue to apply to it after it becomes a copy.
2/18/2022 Mindlink Mech copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below), except that it also has Mindlink Mech's types and is 4/3. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
2/18/2022 If Mindlink Mech becomes a copy of a creature that is copying something else, it becomes a copy of whatever that creature is a copy of.
2/18/2022 If the creature is a token, Mindlink Mech copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. It doesn't become a token.
2/18/2022 If a player crews Mindlink Mech with a nonlegendary permanent that is not normally a creature or Vehicle, the resulting permanent Mindlink Mech becomes is a 0/0 artifact creature and will usually be put into its owner's graveyard. This is because a copy effect can't set the power and toughness of a permanent if being a creature isn't part of that permanent's copiable characteristics. The crew effect is then applied after the copy effect, and it becomes a creature with no defined power or toughness, so both are set to 0.
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