Hidra da Gênese
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Hidra da Gênese
Mana Cost:
Variable ColorlessGreenGreen
Mana Value:
2
Types:
Criatura — Planta Hidra
Card Text:
Quando você conjurar esta mágica, revele os X cards do topo do seu grimório. Você pode colocar um card de permanente não de terreno com valor de mana igual ou inferior a X dentre eles no campo de batalha. Depois, embaralhe o restante em seu grimório.
Hidra da Gênese entra no campo de batalha com X marcadores +1/+1.
P/T:
0 / 0
Rarity:
Rare
All Sets:
Magic 2015 Core Set (Rare)
Iconic Masters (Rare)
Ikoria Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
March of the Machine Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Card Number:
118
Artist:
Language:
Portuguese (Brazil)
Rulings
11/17/2017 Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
11/17/2017 If you have fewer than X cards in your library, you reveal all of them.
11/17/2017 If a card in a player's library has Variable Colorless in its mana cost, X is considered to be 0.
11/17/2017 A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
11/17/2017 If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
11/17/2017 If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
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