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Card Name:
Psychischer Taschendieb
Types:
Kreatur — Zephalid, Räuber
Card Text:
Wenn der Psychische Taschendieb ins Spiel kommt, intrigiert er. Wenn er auf diese Weise intrigiert, bringe bis zu eine bleibende Karte deiner Wahl, die kein Land ist, auf die Hand ihres Besitzers zurück. (Um eine Kreatur intrigieren zu lassen, ziehe eine Karte und wirf dann eine Karte ab. Falls du eine Nichtland-Karte abgeworfen hast, lege eine +1/+1-Marke auf die Kreatur.)
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4/29/2022 |
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. Abilities that trigger "when [that creature] connives, such as that of Psychic Pickpocket, will trigger. |
4/29/2022 |
The target permanent to return is chosen after Psychic Pickpocket connives. |
4/29/2022 |
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter. |
4/29/2022 |
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter. |
4/29/2022 |
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger "when [that creature] connives" will trigger. |
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