Roalesk, hybride du zénith
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Roalesk, hybride du zénith
Mana Cost:
2GreenGreenBlue
Mana Value:
5
Types:
Créature légendaire : - humain et mutant
Card Text:
Vol, piétinement
Quand Roalesk, hybride du zénith arrive sur le champ de bataille, mettez deux marqueurs +1/+1 sur une autre créature ciblée que vous contrôlez.
Quand Roalesk meurt, proliférez, puis proliférez à nouveau. (Choisissez n'importe quel nombre de permanents et/ou de joueurs, puis donnez-leur à chacun un autre marqueur de chaque sorte déjà présente. Puis recommencez.)
P/T:
4 / 5
Rarity:
Mythic Rare
All Sets:
War of the Spark (Mythic Rare)
Streets of New Capenna Commander (Mythic Rare)
Card Number:
349
Artist:
Language:
French
Rulings
5/3/2019 You proliferate twice all while Roalesk's last ability is resolving. Nothing can happen between the two proliferations, and no player may choose to take actions.
2/4/2023 To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2/4/2023 You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
2/4/2023 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2/4/2023 An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2/4/2023 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2/4/2023 If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
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