Закаленный Чужеземец
Закаленный Чужеземец
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Закаленный Чужеземец
Mana Cost:
1Green
Mana Value:
2
Types:
Легендарные Чары — Предыстория
Card Text:
Принадлежащие вам существа-командиры имеют способность «Каждый раз, когда это существо атакует игрока, если ни у одного из оппонентов не больше жизней, чем у того игрока, другое целевое существо под вашим контролем получает +X/+X до конца хода, где Х — сила этого существа».
Flavor Text:
Сколько вы себя помните, вы всегда любили путешествовать и с удовольствием прокладывали путь через нетронутые дикие земли.
Rarity:
Uncommon
Card Number:
235
Artist:
Language:
Russian
Rulings
6/10/2022 The ability granted by Hardy Outlander is looking to see if any of the attacking player's opponents have a higher life total than that defending player. The attacking player's life total is not included in this comparison.
6/10/2022 The value of X is determined only as the granted triggered ability resolves. Once that happens, the value of X won't change later in the turn even if the commander creature's power changes.
6/10/2022 If the commander creature leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine the value of X.
6/10/2022 If the commander creature's power is negative as its triggered ability resolves, X is considered to be 0.
6/10/2022 Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
6/10/2022 If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
6/10/2022 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
6/10/2022 If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
6/10/2022 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won't usually be a creature anyway).
6/10/2022 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
6/10/2022 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
6/10/2022 You can choose two commanders that are the same color or colors.
6/10/2022 If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
6/10/2022 If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
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