Grünärmel, Maro-Hexer
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Grünärmel, Maro-Hexer
Mana Cost:
3GreenGreen
Mana Value:
5
Types:
Legendäre Kreatur — Elementarwesen
Card Text:
Schutz vor Planeswalkern und vor Zauberern
Stärke und Widerstandskraft von Grünärmel, Maro-Hexer, sind gleich der Anzahl an Ländern, die du kontrollierst.
Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erzeuge einen 3/3 grünen Dachs-Kreaturenspielstein.
P/T:
* / *
Rarity:
Mythic Rare
Card Number:
27
Artist:
Language:
German
Rulings
9/9/2022 The ability that defines Greensleeves, Maro-Sorcerer's power and toughness works in all zones, not just on the battlefield.
11/8/2024 A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
11/8/2024 A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
11/8/2024 Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
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