Inspiring Statuary
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Inspiring Statuary
Mana Cost:
3
Mana Value:
3
Types:
Artifact
Card Text:
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for 1.)
Flavor Text:
"In the early days, Urza's wondrous automatons were seen as symbols of hope and courage."
—The Antiquities War
Rarity:
Rare
All Sets:
Aether Revolt (Rare)
Historic Anthology 4 (Rare)
The Brothers' War Retro Artifacts (Rare)
March of the Machine Commander (Rare)
Commander Masters (Rare)
Murders at Karlov Manor Commander (Rare)
Card Number:
85
Language:
English
Rulings
2/9/2017 Multiple instances of improvise are redundant.
2/9/2017 If you cast a nonartifact spell that requires you to sacrifice a permanent as an additional cost, you may tap that permanent (if it's an artifact) for the spell's improvise ability before you sacrifice it to pay that cost.
2/9/2017 Improvise doesn't change a spell's mana cost or mana value.
2/9/2017 When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
2/9/2017 Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
2/9/2017 Improvise can't pay for White, Blue, Black, Red, Green, or Colorless mana symbols in a spell's total cost.
2/9/2017 Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays 3."
2/9/2017 If an artifact you control has a mana ability with Tap in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
2/9/2017 Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
2/9/2017 Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
2/9/2017 When using improvise to cast a spell with Variable Colorless in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost Variable ColorlessBlueBlueBlue) and choose X to be 3, the total cost is 3BlueBlueBlue. If you tap two artifacts, you'll have to pay 1BlueBlueBlue.
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