Machtstein und Schwächestein
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Machtstein und Schwächestein
Mana Cost:
5
Mana Value:
5

Types:
Legendäres Artefakt — Kraftstein
Card Text:
Wenn Machtstein und Schwächestein ins Spiel kommen, bestimme eines —
• Ziehe zwei Karten.
• Eine Kreatur deiner Wahl erhält -5/-5 bis zum Ende des Zuges.
Tap: Erzeuge ColorlessColorless. Dieses Mana kann nicht ausgegeben werden, um Nichtartefakt-Zaubersprüche zu wirken.
(Verschmilzt mit Urza, Fürstprotektor.)
Expansion:
Rarity:
Rare
Card Number:
238a
Artist:
Language:
German
Rulings
10/14/2022 When a pair of cards are melded, the result is a single creature that's represented by two cards. If the melded creature dies, both cards are put into your graveyard. As it leaves the battlefield, both of those cards are turned face up again. If the cards are put on the top or bottom of your library, you choose their relative order.
10/14/2022 One card in each pair of meld cards has an ability that instructs you to exile the two cards and meld them. If you control more than one object with one of those names, you select one object with that name to exile.
10/14/2022 When two cards are exiled and melded, they each leave the battlefield, then return together as one new object with no relation to either of the objects that left the battlefield. Counters, Auras, Equipment, and other effects that affected those two cards don't affect the melded permanent.
10/14/2022 Only two cards belonging to the same meld pair can be melded. Tokens, cards that aren't meld cards, or meld cards that don't form a meld pair can't be melded. If an effect instructs a player to meld cards that can't be melded, those cards remain in exile.
10/14/2022 While a meld card is in any zone other than the battlefield, it has only the characteristics of its front face. The same is true while it's on the battlefield with its front face up.
10/14/2022 While a melded permanent is on the battlefield, it has only the characteristics of its combined back face. Any effects that modify how the new object enters the battlefield will consider only the combined back face.
10/14/2022 Note that the permanent represented by the combined back faces has a color indicator.
10/14/2022 The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that becomes a copy of a melded permanent has only the characteristics of that combined back face, and its mana value is 0.
10/14/2022 A player prompted to name a card may name the combined back face, and each player has the right to know that combined back face's characteristics at all times.
10/14/2022 If an effect moves a melded permanent to a new zone and then affects "that card," it affects both cards.
10/14/2022 In the Commander variant, a meld card's color identity is determined only by the mana costs and mana symbols in the rules text of its front face. No symbols or rules text of the permanent it melds into are considered.
Urza der Planeswalker
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Urza der Planeswalker
Mana Value:
8

Types:
Legendärer Planeswalker — Urza
Card Text:
Du kannst zweimal pro Zug Loyalitätsfähigkeiten von Urza dem Planeswalker aktivieren, anstatt nur einmal.
+2: Artefaktzauber, Spontanzauber und Hexereien, die du in diesem Zug wirkst, kosten beim Wirken 2 weniger. Du erhältst 2 Lebenspunkte dazu.
+1: Ziehe zwei Karten und wirf dann eine Karte ab.
0: Erzeuge zwei 1/1 farblose Soldat-Artefaktkreaturenspielsteine.
−3: Schicke eine bleibende Karte deiner Wahl, die kein Land ist, ins Exil.
−10: Artefakte und Planeswalker, die du kontrollierst, erhalten Unzerstörbarkeit bis zum Ende des Zuges. Zerstöre alle bleibenden Karten, die keine Länder sind.
Color Indicator:
White, Blue
Expansion:
Rarity:
Mythic Rare
Card Number:
238b
Artist:
Language:
German
Linked Card:
Rulings
10/14/2022 When a pair of cards are melded, the result is a single creature that's represented by two cards. If the melded creature dies, both cards are put into your graveyard. As it leaves the battlefield, both of those cards are turned face up again. If the cards are put on the top or bottom of your library, you choose their relative order.
10/14/2022 One card in each pair of meld cards has an ability that instructs you to exile the two cards and meld them. If you control more than one object with one of those names, you select one object with that name to exile.
10/14/2022 When two cards are exiled and melded, they each leave the battlefield, then return together as one new object with no relation to either of the objects that left the battlefield. Counters, Auras, Equipment, and other effects that affected those two cards don't affect the melded permanent.
10/14/2022 Only two cards belonging to the same meld pair can be melded. Tokens, cards that aren't meld cards, or meld cards that don't form a meld pair can't be melded. If an effect instructs a player to meld cards that can't be melded, those cards remain in exile.
10/14/2022 While a meld card is in any zone other than the battlefield, it has only the characteristics of its front face. The same is true while it's on the battlefield with its front face up.
10/14/2022 While a melded permanent is on the battlefield, it has only the characteristics of its combined back face. Any effects that modify how the new object enters the battlefield will consider only the combined back face.
10/14/2022 Note that the permanent represented by the combined back faces has a color indicator.
10/14/2022 The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that becomes a copy of a melded permanent has only the characteristics of that combined back face, and its mana value is 0.
10/14/2022 A player prompted to name a card may name the combined back face, and each player has the right to know that combined back face's characteristics at all times.
10/14/2022 If an effect moves a melded permanent to a new zone and then affects "that card," it affects both cards.
10/14/2022 In the Commander variant, a meld card's color identity is determined only by the mana costs and mana symbols in the rules text of its front face. No symbols or rules text of the permanent it melds into are considered.
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