모험용 장비
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
모험용 장비
Mana Cost:
1
Mana Value:
1
Types:
마법물체 — 장비
Card Text:
대지력 — 대지가 당신의 조종하에 전장에 들어올 때마다, 장착된 생물은 턴종료까지 +2/+2를 받는다.
장착 1 (1: 당신이 조종하는 생물을 목표로 정한다. 그 생물에 이 장비를 부착한다. 집중마법 시기에만 장착할 수 있다.)
Flavor Text:
험난한 땅을 여행하는 탐험가의 필수품이다.
Expansion:
Rarity:
Common
All Sets:
Zendikar (Common)
Jumpstart 2022 (Common)
Card Number:
751
Artist:
Language:
Korean
Rulings
10/1/2009 The landfall ability triggers whenever a land enters under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability (such as Rampant Growth) causes you to put a land onto the battlefield under your control. It will even trigger when a spell or ability causes another player to put a land onto the battlefield under your control (as can happen with Yavimaya Dryad's ability, for example).
10/1/2009 When a land enters under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one that resolves.
10/1/2009 The landfall ability gives +2/+2 to the creature that's equipped by Adventuring Gear at the time that ability resolves. It doesn't matter what creature Adventuring Gear was attached to (if any) when it triggered. That bonus remains with that creature even if Adventuring Gear leaves the battlefield or becomes attached to a different creature later in the turn.
10/1/2009 If Adventuring Gear leaves the battlefield before its landfall ability resolves, the creature it was attached to at the time it left the battlefield gets +2/+2. If it wasn't attached to a creature at that time, nothing gets the bonus.
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