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Card Text:
Jede von X Kreaturen deiner Wahl, die du kontrollierst, intrigiert. Du kannst eine beliebige Anzahl davon sich destabilisieren lassen. (Um eine Kreatur intrigieren zu lassen, ziehe eine Karte und wirf dann eine Karte ab. Falls du eine Nichtland-Karte abgeworfen hast, lege eine +1/+1-Marke auf die Kreatur. Behandle destabilisierte bleibende Karten und alles, was an sie angelegt ist, bis zum Beginn des nächsten Zuges ihres Beherrschers, als würden sie nicht existieren.)
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4/29/2022 |
If multiple creatures are instructed to connive simultaneously, they connive one at a time in the order of their controller's choice. |
4/29/2022 |
You choose which creatures to phase out after all of those creatures have connived. |
4/29/2022 |
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter. |
4/29/2022 |
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter. |
4/29/2022 |
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger "when [that creature] connives" will trigger. |
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