Maroto da Cacofonia
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Maroto da Cacofonia
Mana Cost:
Red
Mana Value:
1
Types:
Criatura — Phyrexiano Goblin Guerreiro
Card Text:
Toda vez que Maroto da Cacofonia causa dano de combate a um jogador, você pode sacrificá-lo. Se fizer isso, prolifere. (Escolha qualquer número de permanentes e/ou jogadores. Em seguida, dê a cada um deles outro marcador de cada tipo que eles já tenham.)
Quando Maroto da Cacofonia morre, ele causa a qualquer alvo uma quantidade de dano igual ao próprio poder.
P/T:
1 / 1
Rarity:
Uncommon
Card Number:
124
Artist:
Language:
Portuguese (Brazil)
Rulings
2/4/2023 You choose whether to sacrifice Cacophony Scamp as its first ability resolves. No player may respond between the time you sacrifice it and the time you proliferate.
2/4/2023 To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2/4/2023 You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
2/4/2023 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2/4/2023 An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2/4/2023 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2/4/2023 If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
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