Invasion de Zendikar
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Invasion de Zendikar
Mana Cost:
3Green
Mana Value:
4

Types:
Bataille : - siège
Card Text:
(Au moment où un siège arrive sur le champ de bataille, choisissez un adversaire pour le protéger. Vous et les autres pouvez l'attaquer. Quand il est vaincu, exilez-le, puis lancez-le transformé.)
Quand l'Invasion de Zendikar arrive sur le champ de bataille, cherchez dans votre bibliothèque jusqu'à deux cartes de terrain de base, mettez-les sur le champ de bataille engagées, puis mélangez.
Rarity:
Uncommon
Card Number:
194a
Artist:
Language:
French
Rulings
4/14/2023 Awakened Skyclave is cast as a creature spell. It can be countered and otherwise responded to. It won't be a land in addition to its other types until it enters the battlefield.
4/14/2023 If Awakened Skyclave enters the battlefield, any ability that triggers whenever a land enters the battlefield will trigger.
4/14/2023 Sieges each have an intrinsic triggered ability. That ability is "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost."
4/14/2023 As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
4/14/2023 A Siege's controller can't be its protector. If a Siege's protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
4/14/2023 If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle's protector. However, it will most likely be put into its owner's graveyard because it has no defense counters (see below).
4/14/2023 A battle's "defense" is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
4/14/2023 Only creatures controlled by a battle's protector can block creatures that are attacking that battle. This means a Siege's controller can never assign creatures to block for it.
4/14/2023 A battle can be dealt damage and be target of spells and/or abilities that target "any target."
4/14/2023 Damage dealt to a battle causes that many defense counters to be removed from it.
4/14/2023 A battle can be attacked by all players other than its protector. Notably, this means a Siege's controller can attack it.
4/14/2023 If a battle has no defense counters, and it isn't the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner's graveyard. This is a state-based action. This doesn't cause a Siege's intrinsic triggered ability to trigger.
4/14/2023 If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can't have its last defense counter removed. It will be put into its owner's graveyard. You won't exile it or cast the other face.
4/14/2023 If a token or a card that isn't represented by a transforming double-faced card becomes a copy of a Siege, it can't be cast as its triggered ability resolves. It will remain in exile. If it's a token, it will cease to exist the next time state-based actions are performed.
4/14/2023 If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
4/14/2023 In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
4/14/2023 If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
4/14/2023 Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
Fort céleste éveillé
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Fort céleste éveillé
Mana Value:
4

Types:
Créature : - élémental
Card Text:
Vigilance, célérité
Tant que le Fort céleste éveillé est sur le champ de bataille, c'est un terrain en plus de ses autres types.
Tap : Ajoutez un mana de la couleur de votre choix.
Flavor Text:
Nahiri tenta de plier Zendikar à la volonté de Phyrexia. En réponse, le monde se dressa contre elle.
Color Indicator:
Green
P/T:
4 / 4
Rarity:
Uncommon
Card Number:
194b
Artist:
Language:
French
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