进军依克黎
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
进军依克黎
Mana Cost:
Variable ColorlessGreenGreen
Mana Value:
2

Types:
战役 ~ - 围攻
Card Text:
(于围攻进战场时,选择一位对手来防卫之。你和其他牌手能攻击围攻。当围攻失守时,将它放逐,然后你施放已转化的此牌。)
当进军依克黎进战场时,从你牌库和/或你坟墓场中搜寻一张法术力值等于或小于X的非人类生物牌,并将之放进战场。如果你以此法搜寻你的牌库,则洗牌。
Rarity:
Rare
Card Number:
190a
Language:
Chinese Simplified
Rulings
4/14/2023 You decide whether to assign a non-Human creature's combat damage as though it weren't blocked just before it assigns that damage. You may make a different choice for each non-Human creature you control—that is, you may have none, some, or all of those creatures assign combat damage as though they weren't blocked.
4/14/2023 Assigning a creature's damage as though it weren't blocked is all or nothing. You can't use this effect to assign some of the creature's damage to a blocking creature and the rest to the player, planeswalker, or battle it's attacking.
4/14/2023 Even if a creature assigns damage as though it were not blocked, it will still receive damage from creatures that are blocking it.
4/14/2023 Sieges each have an intrinsic triggered ability. That ability is "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost."
4/14/2023 As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
4/14/2023 A Siege's controller can't be its protector. If a Siege's protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
4/14/2023 If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle's protector. However, it will most likely be put into its owner's graveyard because it has no defense counters (see below).
4/14/2023 A battle's "defense" is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
4/14/2023 Only creatures controlled by a battle's protector can block creatures that are attacking that battle. This means a Siege's controller can never assign creatures to block for it.
4/14/2023 A battle can be dealt damage and be target of spells and/or abilities that target "any target."
4/14/2023 Damage dealt to a battle causes that many defense counters to be removed from it.
4/14/2023 A battle can be attacked by all players other than its protector. Notably, this means a Siege's controller can attack it.
4/14/2023 If a battle has no defense counters, and it isn't the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner's graveyard. This is a state-based action. This doesn't cause a Siege's intrinsic triggered ability to trigger.
4/14/2023 If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can't have its last defense counter removed. It will be put into its owner's graveyard. You won't exile it or cast the other face.
4/14/2023 If a token or a card that isn't represented by a transforming double-faced card becomes a copy of a Siege, it can't be cast as its triggered ability resolves. It will remain in exile. If it's a token, it will cease to exist the next time state-based actions are performed.
4/14/2023 If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
4/14/2023 In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
4/14/2023 If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
4/14/2023 Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
依克黎霸兽兹罗塔
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
依克黎霸兽兹罗塔
Mana Value:
2

Types:
传奇生物 ~ - 恐龙
Card Text:
延势
对每个由你操控的非人类生物而言,你可以使该生物视同未受阻挡地分配战斗伤害。
Flavor Text:
非瑞克西亚最大的巨身兽突袭依克黎,准备去挑战这个世界的庞巨怪兽。但兹罗塔完全不以为意。
Color Indicator:
Green
P/T:
8 / 8
Rarity:
Rare
Card Number:
190b
Language:
Chinese Simplified
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