进军莫甘达
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
进军莫甘达
Mana Cost:
4Green
Mana Value:
5

Types:
战役 ~ - 围攻
Card Text:
(于围攻进战场时,选择一位对手来防卫之。你和其他牌手能攻击围攻。当围攻失守时,将它放逐,然后你施放已转化的此牌。)
当进军莫甘达进战场时,在目标由你操控的生物上放置一个+1/+1指示物。然后该生物与至多一个目标不由你操控的生物互斗。
Rarity:
Uncommon
Card Number:
192a
Artist:
Language:
Chinese Simplified
Rulings
4/14/2023 You can choose only a creature you control as a target for Invasion of Muraganda's enters-the-battlefield ability.
4/14/2023 If the creature you control is an illegal target as the ability tries to resolve, you won't put a +1/+1 counter on it. If that creature is a legal target but the other creature isn't, you'll still put the +1/+1 counter on the creature you control, but neither creature will deal or be dealt damage.
4/14/2023 A creature that loses all abilities because of Primordial Plasm's ability (slurp) may later gain abilities.
4/14/2023 If the creature affected by Primordial Plasm's ability (slurp) had an ability defining its power and/or toughness, that base value will become 0. In many situations, having a base toughness of 0 would be a problem, but Primordial Plasm's ability (slurp) helpfully provides +2/+2, so the creature should survive.
4/14/2023 Sieges each have an intrinsic triggered ability. That ability is "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost."
4/14/2023 As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
4/14/2023 A Siege's controller can't be its protector. If a Siege's protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
4/14/2023 If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle's protector. However, it will most likely be put into its owner's graveyard because it has no defense counters (see below).
4/14/2023 A battle's "defense" is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
4/14/2023 Only creatures controlled by a battle's protector can block creatures that are attacking that battle. This means a Siege's controller can never assign creatures to block for it.
4/14/2023 A battle can be dealt damage and be target of spells and/or abilities that target "any target."
4/14/2023 Damage dealt to a battle causes that many defense counters to be removed from it.
4/14/2023 A battle can be attacked by all players other than its protector. Notably, this means a Siege's controller can attack it.
4/14/2023 If a battle has no defense counters, and it isn't the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner's graveyard. This is a state-based action. This doesn't cause a Siege's intrinsic triggered ability to trigger.
4/14/2023 If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can't have its last defense counter removed. It will be put into its owner's graveyard. You won't exile it or cast the other face.
4/14/2023 If a token or a card that isn't represented by a transforming double-faced card becomes a copy of a Siege, it can't be cast as its triggered ability resolves. It will remain in exile. If it's a token, it will cease to exist the next time state-based actions are performed.
4/14/2023 If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege's triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
4/14/2023 In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
4/14/2023 If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
4/14/2023 Battles can't attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
太初原质
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
太初原质
Mana Value:
5

Types:
生物 ~ - 流浆
Card Text:
在你回合的战斗开始时,直到回合结束,另一个目标生物得+2/+2且失去所有异能。
Flavor Text:
在生命之树分生成猎者和猎物之前,其间只有无形饥渴。
Color Indicator:
Green
P/T:
4 / 4
Rarity:
Uncommon
Card Number:
192b
Artist:
Language:
Chinese Simplified
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