Hexenkönig von Angmar
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Hexenkönig von Angmar
Mana Cost:
3BlackBlack
Mana Value:
5
Types:
Legendäre Kreatur — Wraith, Adliger
Card Text:
Fliegend
Immer wenn dir eine oder mehrere Kreaturen Kampfschaden zufügen, opfert jeder Gegner eine Kreatur, die dir in diesem Zug Kampfschaden zugefügt hat. Der Ring führt dich in Versuchung.
Wirf eine Karte ab: Der Hexenkönig von Angmar erhält Unzerstörbarkeit bis zum Ende des Zuges.
Tappe ihn.
P/T:
5 / 3
Rarity:
Mythic Rare
Card Number:
423
Artist:
Language:
German
Rulings
6/16/2023 As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
6/16/2023 The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
6/16/2023 If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
6/16/2023 The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
6/16/2023 Each time the Ring tempts you, you must choose a creature if you control one.
6/16/2023 Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
6/16/2023 Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
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