Pippin, guardián de Isengard
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Pippin, guardián de Isengard
Mana Cost:
BlackGreen
Mana Value:
2
Types:
Criatura legendaria — Consejero mediano
Card Text:
Camarada de Merry, guardián de Isengard. (Cuando esta criatura entre al campo de batalla, el jugador objetivo puede poner a Merry en su mano desde su biblioteca y luego barajar.)
1, Tap: Crea una ficha de Comida.
Tap, sacrificar cuatro Comidas: Las otras criaturas que controlas obtienen +3/+3 y ganan la habilidad de prisa hasta el final del turno. Activa esto solo como un conjuro.
P/T:
2 / 2
Rarity:
Rare
Card Number:
65
Artist:
Language:
Spanish
Rulings
6/16/2023 "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
6/16/2023 Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
6/16/2023 The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
6/16/2023 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Frodo, Adventurous Hobbit and Sam, Loyal Attendant are your commanders, your deck may contain cards with white, black, and/or green in their color identity, but not blue or red.
6/16/2023 Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
6/16/2023 To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
6/16/2023 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
6/16/2023 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
6/16/2023 The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.
11/8/2024 If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Tough Cookie (an Artifact Creature — Food Golem) to activate Maraleaf Rider's ability (an ability with "Sacrifice a Food" in its cost).
11/8/2024 Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
11/8/2024 You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
11/8/2024 Whatever you do, don't eat the delicious cards.
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