Aufstieg des Bluthäuptlings
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Aufstieg des Bluthäuptlings
Mana Cost:
Black
Mana Value:
1
Types:
Verzauberung
Card Text:
Zu Beginn jedes Endsegments und falls ein Gegner in diesem Zug 2 oder mehr Lebenspunkte verloren hat, kannst du eine Quest-Marke auf den Aufstieg des Bluthäuptlings legen. (Schaden verursacht den Verlust von Lebenspunkten.)
Immer wenn eine Karte von irgendwoher auf den Friedhof eines Gegners gelegt wird und falls auf dem Aufstieg des Bluthäuptlings drei oder mehr Quest-Marken liegen, kannst du jenen Spieler 2 Lebenspunkte verlieren lassen. Falls du dies tust, erhältst du 2 Lebenspunkte dazu.
Expansion:
Rarity:
Rare
All Sets:
Zendikar (Rare)
Commander Masters (Rare)
Card Number:
139
Artist:
Language:
German
Rulings
10/1/2009 Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
10/1/2009 Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.
10/1/2009 For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.
10/1/2009 Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.
10/1/2009 Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue