Incendiar a Torre
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Incendiar a Torre
Mana Cost:
Red
Mana Value:
1
Types:
Mágica Instantânea
Card Text:
Negociar
Incendiar a Torre causa 2 pontos de dano à criatura ou ao planeswalker alvo. Se esta mágica foi negociada, em vez disso, ela causa 3 pontos de dano àquela permanente e você usa vidência 1.
Se uma permanente que sofreu dano de Incendiar a Torre morreria neste turno, em vez disso, exile‑a.
Expansion:
Rarity:
Common
Card Number:
378
Artist:
Language:
Portuguese (Brazil)
Rulings
9/1/2023 Torch the Tower's last replacement effect will exile the target permanent if it would die this turn for any reason, not just due to lethal damage or having 0 loyalty.
9/1/2023 Bargain means "As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token."
9/1/2023 Bargain represents an optional additional cost. A spell cast with that additional cost paid is "bargained."
9/1/2023 You may sacrifice only one artifact, enchantment, or token to pay a spell's bargain cost.
9/1/2023 If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't bargained, even if the original was.
9/1/2023 Some instant and sorcery spells require additional targets if they're bargained. You ignore those targeting requirements if those spells aren't bargained, and you can't bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
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