門道急行の事件
 
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Card Name:
門道急行の事件
Mana Cost:
1White
Mana Value:
2
Types:
エンチャント ― - 事件
Card Text:
この事件が戦場に出たとき、あなたがコントロールしていないクリーチャー1体を対象とする。あなたがコントロールしている各クリーチャーはそれぞれ、そのクリーチャーに1点のダメージを与える。
解明条件 — このターンに3体以上のクリーチャーが攻撃した。(未解明なら、あなたの終了ステップの開始時に解明する。)
解明完了 — あなたがコントロールしているすべてのクリーチャーは+1/+0の修整を受ける。
Rarity:
Uncommon
Card Number:
8
Language:
Japanese
Rulings
2/2/2024 Each Case has two special keyword abilities: to solve and solved.
2/2/2024 "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2/2/2024 The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
2/2/2024 "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2/2/2024 "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost 1 less to cast."
2/2/2024 "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2/2/2024 Once a Case becomes solved, it stays solved until it leaves the battlefield.
2/2/2024 Cases don't lose their other abilities when they become solved.
2/2/2024 Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
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