Culvert Ambusher
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Culvert Ambusher
Mana Cost:
3GreenGreen
Mana Value:
5
Types:
Creature — Wurm Horror
Card Text:
When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.
Disguise 4Green
Flavor Text:
Just let the Golgari deal with it.
P/T:
4 / 5
Rarity:
Uncommon
Card Number:
351
Artist:
Language:
English
Rulings
2/2/2024 If the target creature is tapped or is affected by a spell or ability that says it can't block, then it doesn't block. If there's a cost associated with having that creature block, its controller isn't forced to pay that cost, so it doesn't have to block in that case either.
2/2/2024 A disguise ability lets you cast a card face down by paying 3 and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
2/2/2024 The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay 3 to cast it. This is an alternative cost.
2/2/2024 The creature spell is a 2/2 creature spell with ward 2 that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward 2 that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
2/2/2024 Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2/2/2024 At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2/2/2024 If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2/2/2024 Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2/2/2024 Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2/2/2024 A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2/2/2024 Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2/2/2024 If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2/2/2024 You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
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