Les problèmes viennent par deux
Les problèmes viennent par deux
 
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Card Name:
Les problèmes viennent par deux
Mana Cost:
2WhiteWhite
Mana Value:
4
Types:
Enchantement
Card Text:
Si un adversaire devait commencer un tour supplémentaire, ce joueur passe ce tour à la place.
À chaque fois qu'un adversaire vous attaque avec au moins deux créatures, qu'il pioche sa deuxième carte à chaque tour ou qu'il lance son deuxième sort à chaque tour, vous piochez une carte.
Flavor Text:
Ensemble, ils sont bien supérieurs à la somme de leurs casiers judiciaires.
Rarity:
Rare
Card Number:
326
Artist:
Language:
French
Rulings
2/2/2024 An "extra turn" is any turn created by a spell or ability. Notably, it doesn't include additional turns taken in tournaments after time expires for a round.
2/2/2024 Extra turns can still be created while Trouble in Pairs is on the battlefield. They're not skipped until they would begin, so if Trouble in Pairs leaves the battlefield before that happens, the extra turns will be unaffected.
2/2/2024 Trouble in Pairs's last ability can trigger multiple times per opponent per turn. For example, if an opponent draws a second card, casts a second spell, and attacks you with two or more creatures in a single turn, Trouble in Pairs's last ability will trigger once when each of those events occurs, for a total of three times.
2/2/2024 If an opponent attacks you with two or more creatures more than once in a turn (probably because they've generated extra combat phases), Trouble in Pairs's last ability will trigger each time that happens.
2/2/2024 Trouble in Pairs doesn't have to be on the battlefield to see the first card an opponent draws in a turn or the first spell they cast in a turn. As long as it's already on the battlefield when they draw their second card or cast their second spell in a turn, its last ability will trigger.
2/2/2024 Trouble in Pairs counts spells that were cast even if they didn't resolve. This means it still counts spells that were countered.
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