Vorzüge der Mutation
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Vorzüge der Mutation
Mana Cost:
1GreenBlue
Mana Value:
3
Types:
Spontanzauber
Card Text:
Permanente, die du kontrollierst und auf denen Marken liegen, erhalten Fluchsicherheit und Unzerstörbarkeit bis zum Ende des Zuges. Verhindere allen Schaden, der jenen Permanenten in diesem Zug zugefügt würde. Führe Wucherung durch. (Bestimme eine beliebige Anzahl an Permanenten und/oder Spielern und gib ihnen dann von jeder Sorte Marke, die dort bereits liegt, eine weitere Marke.)
Flavor Text:
„Oh nein, mein Rohr!"
Rarity:
Rare
Card Number:
111
Artist:
Language:
German
Rulings
3/8/2024 The set of permanents affected by Mutational Advantage is determined at the time Mutational Advantage resolves. Permanents that gain counters later in the turn won't become affected by this effect, and permanents that lose all of their counters later in the turn won't stop being affected.
3/8/2024 You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
3/8/2024 You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
3/8/2024 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
3/8/2024 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
3/8/2024 Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't proliferate.
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