Avantage mutationnel
 
Community Rating:
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Community Rating: 5 / 5  (0 votes)
Card Name:
Avantage mutationnel
Mana Cost:
1GreenBlue
Mana Value:
3
Types:
Éphémère
Card Text:
Les permanents que vous contrôlez avec des marqueurs sur eux acquièrent la défense talismanique et l'indestructible jusqu'à la fin du tour. Prévenez toutes les blessures qui devraient être infligées à ces permanents ce tour-ci. Proliférez. (Choisissez n'importe quel nombre de permanents et/ou de joueurs, puis donnez-leur à chacun un autre marqueur de chaque sorte déjà présente.)
Flavor Text:
« Hé, mon tuyau ! »
Rarity:
Rare
Card Number:
111
Artist:
Language:
French
Rulings
3/8/2024 The set of permanents affected by Mutational Advantage is determined at the time Mutational Advantage resolves. Permanents that gain counters later in the turn won't become affected by this effect, and permanents that lose all of their counters later in the turn won't stop being affected.
3/8/2024 You can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
3/8/2024 You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
3/8/2024 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
3/8/2024 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
3/8/2024 Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't proliferate.
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