后天变异
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
后天变异
Mana Cost:
2Red
Mana Value:
3
Types:
结界 ~ - 灵气
Card Text:
结附于生物
所结附的生物得+2/+2且已煽惑。(它每次战斗若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)
每当所结附的生物攻击时,防御牌手得到两个拉德指示物。
Flavor Text:
废土辐射改变了你!
Rarity:
Uncommon
Card Number:
53
Artist:
Language:
Chinese Simplified
Rulings
3/8/2024 If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
3/8/2024 If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent protects, or the player that goaded it.
3/8/2024 Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
3/8/2024 Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
3/8/2024 Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.
3/8/2024 Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
3/8/2024 Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
3/8/2024 There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."
3/8/2024 In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
3/8/2024 Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
3/8/2024 The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
3/8/2024 If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
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