Armory Paladin
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Armory Paladin
Mana Cost:
1RedWhite
Mana Value:
3
Types:
Creature — Human Knight
Card Text:
Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
P/T:
3 / 3
Rarity:
Rare
Card Number:
337
Rulings
3/8/2024 Once Armory Paladin's last ability resolves, it doesn't matter what happens to Armory Paladin after that. You'll still be able to play the exiled card until the end of your next turn.
3/8/2024 You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
3/8/2024 If the card exiled with Armory Paladin's last ability is an Aura or Equipment card, casting it will cause Armory Paladin's last ability to trigger again.
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