オーメンポートの自警団
オーメンポートの自警団
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
オーメンポートの自警団
Mana Cost:
1White
Mana Value:
2
Types:
クリーチャー ― - 人間・傭兵
Card Text:
あなたが悪事を働いたターンの間、オーメンポートの自警団は二段攻撃を持つ。(悪事を働くとは、対戦相手や対戦相手がコントロールしているものや対戦相手の墓地にあるカードを対象とすることである。)
Flavor Text:
自由放浪団たちは領界路の近辺を巡回し、新しく到着した者たちをカモと見てうろつく強盗や詐欺師どもから守っていた。
P/T:
2 / 2
Rarity:
Uncommon
Card Number:
21
Artist:
Language:
Japanese
Rulings
4/12/2024 A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
4/12/2024 The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.
4/12/2024 For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
4/12/2024 A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
4/12/2024 Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
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