硬鬃镇盗匪
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
硬鬃镇盗匪
Mana Cost:
1Green
Mana Value:
2
Types:
生物 ~ - 植物/浪客
Card Text:
Tap:加一点任意颜色的法术力。
每当你犯下罪行时,重置硬鬃镇盗匪。此异能每回合只会触发一次。(将对手,任何由其操控的东西和/或其坟墓场中的牌指定为目标,即属罪行。)
Flavor Text:
来到硬鬃镇的旅行者发现当地人个个都是刺头。
P/T:
1 / 1
Rarity:
Common
Card Number:
168
Artist:
Language:
Chinese Simplified
Rulings
4/12/2024 Hardbristle Bandit's last ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered.
4/12/2024 A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.
4/12/2024 The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.
4/12/2024 For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.
4/12/2024 A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes.
4/12/2024 Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
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