繁殖者のドローン
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
繁殖者のドローン
Mana Cost:
1Green
Mana Value:
2
Types:
クリーチャー ― - エルドラージ・ドローン
Card Text:
欠色(このカードは無色である。)
あなたがコントロールしているすべてのクリーチャー・トークンは進化を持つ。(それらは「クリーチャー1体があなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーやタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンター1個を置く。」を持つ。それらはこのクリーチャーが戦場に出るのを見る。)
3Green:「このクリーチャーを生け贄に捧げる:Colorlessを加える。」を持つ無色の0/1のエルドラージ・落とし子・クリーチャー・トークン1体を生成する。
P/T:
2 / 2
Expansion:
Rarity:
Uncommon
Card Number:
167
Artist:
Language:
Japanese
Rulings
6/7/2024 When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
6/7/2024 Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
6/7/2024 If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
6/7/2024 If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
6/7/2024 If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
6/7/2024 When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
6/7/2024 Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve.
6/7/2024 A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.
6/7/2024 Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.
6/7/2024 Devoid works in all zones, not just on the battlefield.
6/7/2024 If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.
6/7/2024 Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.
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