热熔守门像
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
热熔守门像
Mana Cost:
2Red
Mana Value:
3
Types:
神器生物 ~ - 魔像
Card Text:
每当另一个生物在你的操控下进战场时,热熔守门像向每位对手各造成1点伤害。
破坟RedRed:将此牌从你的坟墓场移回战场。它获得敏捷异能。在下一个结束步骤开始时,或若它将离开战场,将它放逐。只能于法术时机破坟。)
P/T:
2 / 3
Expansion:
Rarity:
Common
Card Number:
128
Artist:
Language:
Chinese Simplified
Rulings
6/7/2024 If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will do nothing as it resolves.
6/7/2024 Activating a card's unearth ability isn't the same as casting that card. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities will interact with unearth, but spells and abilities that interact with spells (such as Flare of Denial) will not.
6/7/2024 At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed triggered ability won't trigger again. However, the replacement effect will still exile the permanent if it eventually leaves the battlefield.
6/7/2024 Unearth grants haste to the permanent that's returned to the battlefield (even if it's not a creature card). However, neither of the "exile" abilities is granted to that permanent. If that permanent loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead.
6/7/2024 If a permanent returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead—unless the spell or ability that's causing the permanent to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If that spell or ability later returns the card to the battlefield (as Static Prison might, for example), the permanent card will return to the battlefield as a new object with no relation to its previous existence. The unearth effects will no longer apply to it.
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