超稼働の電術師
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
超稼働の電術師
Mana Cost:
2Red
Mana Value:
3
Types:
クリーチャー ― - トカゲ・ウィザード
Card Text:
あなたのターンの戦闘の開始時に、EnergyEnergyEnergyを支払ってもよい。そうしたなら、超稼働の電術師の上に+1/+1カウンター1個を置く。
超稼働の電術師が攻撃するたび、ターン終了時まで、これのパワーを2倍にする。
超稼働の電術師がクリーチャー1体に戦闘ダメージを与えるたび、そのクリーチャーがこのターンに余剰のダメージを受けていた場合、EnergyX個を得る。Xは、その余剰のダメージの点数に等しい。
P/T:
2 / 2
Rarity:
Rare
Card Number:
110
Artist:
Language:
Japanese
Rulings
6/7/2024 To double Overclocked Electromancer's power, it gets +X/+0, where X is its power when its second ability resolves.
6/7/2024 Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account.
6/7/2024 Energy is the energy symbol. It represents one energy counter.
6/7/2024 Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
6/7/2024 Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
6/7/2024 If an effect says you get one or more Energy, you get that many energy counters. To pay one or more Energy, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
6/7/2024 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
6/7/2024 Some triggered abilities state that you "may pay" a certain amount of Energy. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of Energy as the ability resolves.
6/7/2024 Some triggered abilities that state that you "may pay" a certain amount of Energy describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
6/7/2024 If a spell or ability with one or more targets states that you "may pay" some amount of Energy, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any Energy even if you want to.
6/7/2024 Some spells and abilities that give you Energy may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any Energy.
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