Shay Cormac
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Shay Cormac
Mana Cost:
WhiteBlack
Mana Value:
2
Types:
Créature légendaire : - humain et chevalier et gredin
Card Text:
1 : Les permanents que vos adversaires contrôlent perdent la défense talismanique, l'indestructible, la protection, le linceul et la parade jusqu'à la fin du tour.
À chaque fois qu'une créature qu'un adversaire contrôle devient la cible d'un sort ou d'une capacité que vous contrôlez, mettez un marqueur « prime » sur cette créature.
À chaque fois qu'une créature avec un marqueur « prime » sur elle meurt, mettez deux marqueurs +1/+1 sur Shay Cormac.
P/T:
1 / 1
Expansion:
Rarity:
Uncommon
Card Number:
153
Artist:
Language:
French
Rulings
7/5/2024 If a permanent enters the battlefield under an opponent's control with hexproof, indestructible, protection, shroud, and/or ward after Shay Cormac's first ability resolves, it won't lose that ability until you activate Shay Cormac's first ability again. The same is true if an opponent's permanent gains one of those abilities after Shay Cormac's first ability resolves.
7/5/2024 Because damage remains marked on a creature until damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shay Cormac's first ability resolves later during that turn. This is notably not the case with protection, as protection prevents damage.
7/5/2024 Shay Cormac's second ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered.
7/5/2024 Shay Cormac's last ability looks for any bounty counter on a creature, not just one from that Shay Cormac. For example, if players A and B each control a Shay Cormac and player A has put a bounty counter on player C's creature, both players A and B will put two +1/+1 counters on their respective Shay Cormacs when that creature dies.
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