Stagione dell'Intreccio
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Stagione dell'Intreccio
Mana Cost:
4BlueBlue
Mana Value:
6
Types:
Stregoneria
Card Text:
Scegli modi per un valore totale fino a cinque Paw Print. Puoi scegliere lo stesso modo più di una volta.
Paw Print — Pesca una carta.
Paw PrintPaw Print — Scegli un artefatto o una creatura che controlli. Crea una pedina che è una copia di quel permanente.
Paw PrintPaw PrintPaw Print — Fai tornare ogni permanente non terra, non pedina in mano al suo proprietario.
Expansion:
Rarity:
Mythic Rare
Card Number:
283
Artist:
Language:
Italian
Rulings
7/26/2024 The choice made for the second mode of Season of Weaving isn't made until the spell is resolving.
7/26/2024 The token from the second mode copies exactly what was printed on the original creature or artifact and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. If it is a Vehicle, it is not crewed. If it is an Equipment, it is not attached to any creature.
7/26/2024 If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that created the token.
7/26/2024 If the copied permanent is copying something else, then the token enters as whatever that permanent copied.
7/26/2024 Any "enters" abilities of the copied permanent will trigger when the token enters. Any "as [this permanent enters" or "[this permanent] enters with" abilities of the chosen permanent will also work.
7/26/2024 The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
7/26/2024 You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.
7/26/2024 You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
7/26/2024 If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
7/26/2024 No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
7/26/2024 No player can cast spells or activate abilities in between the modes of a resolving spell.
7/26/2024 If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
7/26/2024 If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
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