Faucon pyrofaucheur
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Faucon pyrofaucheur
Mana Cost:
3RedRed
Mana Value:
5
Types:
Créature : - élémental et oiseau
Card Text:
Vol, célérité
À chaque fois que le Faucon pyrofaucheur attaque, il gagne +X/+0 jusqu'à la fin du tour, X étant la valeur de mana la plus élevée parmi les artefacts que vous contrôlez.
À chaque fois que vous déboursez 6, acquérez le contrôle de jusqu'à un artefact ciblé tant que vous contrôlez le Faucon pyrofaucheur. (Vous déboursez 6 au moment où vous dépensez votre sixième mana au total pour lancer des sorts pendant un tour.)
P/T:
4 / 4
Rarity:
Rare
Card Number:
26
Artist:
Language:
French
Rulings
7/26/2024 The value of X is calculated only once, as Pyreswipe Hawk's third ability resolves.
7/26/2024 If Pyreswipe Hawk leaves the battlefield before its last ability resolves, control of the target artifact won't change at all.
7/26/2024 Abilities that trigger whenever you "expend N" only trigger when you reach that specific amount of mana spent on casting spells that turn. This can only happen once per turn. For example, if you've spent three mana on spells so far this turn and you control a permanent with an ability that triggers "whenever you expend 4," that ability will trigger the next time you spend at least one mana to cast a spell this turn. It won't trigger again if you spend another four mana to cast spells later in the turn.
7/26/2024 If the cost to cast a spell is increased, decreased, or changed because of additional or alternative costs, expend counts only the mana you actually spent.
7/26/2024 A permanent with an ability that triggers whenever you "expend N" will see mana you spent to cast spells the turn it enters, including mana you spent before it entered. For example, if you cast Junkblade Bruiser (a creature with a mana value of 5 and an ability that triggers whenever you expend 4) by paying its full cost of five mana, you'll already have spent four mana on spells before Junkblade Bruiser enters, and therefore its ability that triggers whenever you expend 4 won't be able to trigger at all that turn.
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