Reflecting Pool
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Reflecting Pool
Types:
Land
Card Text:
Tap: Add one mana of any type that a land you control could produce.
Flavor Text:
Does it reflect the future that once was or the past that can never be?
Rarity:
Rare
All Sets:
Tempest (Rare)
Shadowmoor (Rare)
Magic: The Gathering—Conspiracy (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Mystery Booster 2: Convention Edition (Rare)
Card Number:
257
Artist:
Language:
English
Rulings
10/4/2004 Any replacement effects are considered by Reflecting Pool when determining the types of mana a land can produce.
10/4/2004 Any change to a land's type or splicing of text into a land can affect the types of mana a land can produce.
5/1/2008 The types of mana are white, blue, black, red, green, and colorless.
5/1/2008 Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs. For example, Vivid Crag says "Tap, Remove a charge counter from Vivid Crag: Add one mana of any color." If you control Vivid Crag and Reflecting Pool, you can tap Reflecting Pool for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
5/1/2008 Reflecting Pool doesn't care about any restrictions or riders your lands put on the mana they produce, such as Pillar of the Paruns and Hall of the Bandit Lord do. It just cares about types of mana.
5/1/2008 Multiple Reflecting Pools won't help each other produce mana. If you control a Reflecting Pool, and all other lands you control either lack mana abilities or are other Reflecting Pools, you may still activate Reflecting Pool's ability — it just won't produce any mana.
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