Howlsquad Heavy
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Howlsquad Heavy
Mana Cost:
2Red
Mana Value:
3
Types:
Creature — Goblin Mercenary
Card Text:
Start your engines
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — Tap: Add Red for each Goblin you control.
P/T:
2 / 3
Expansion:
Rarity:
Rare
Card Number:
541
Artist:
Language:
English
Rulings
2/7/2025 Mana abilities don’t use the stack, which means that they can’t be responded to. Notably, this means that a player can’t respond to this creature’s last ability by destroying one of your Goblins.
2/7/2025 Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
2/7/2025 Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
2/7/2025 Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
2/7/2025 If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
2/7/2025 A player “has max speed” if their speed is 4.
2/7/2025 “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
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