Endfahrer-Stachelspeierin
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Endfahrer-Stachelspeierin
Mana Cost:
3Red
Mana Value:
4
Types:
Kreatur — Mensch, Söldner
Card Text:
Reichweite
Starte die Motoren (Falls du kein Tempo hast, beginnt es bei 1. Es erhöht sich einmal in jedem deiner Züge, wenn ein Gegner Lebenspunkte verliert. Das Maximaltempo ist 4.)
Maximaltempo — Zu Beginn deines Versorgungssegments schickst du die oberste Karte deiner Bibliothek ins Exil. Du kannst sie in diesem Zug spielen.
P/T:
3 / 4
Expansion:
Rarity:
Uncommon
Card Number:
125
Artist:
Language:
German
Rulings
2/7/2025 You must pay all costs and follow all normal timing rules for cards you play using this creature’s last ability.
2/7/2025 Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
2/7/2025 Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
2/7/2025 Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
2/7/2025 If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
2/7/2025 A player “has max speed” if their speed is 4.
2/7/2025 “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
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