Pionnier de Peema
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Pionnier de Peema
Mana Cost:
2Green
Mana Value:
3
Types:
Créature : - éléphant et guerrier
Card Text:
Piétinement
À chaque fois que cette créature inflige des blessures de combat à un joueur, vous gagnez autant de Energy.
Épuisement — Payez six Energy : Mettez deux marqueurs +1/+1 sur cette créature. Puis piochez un nombre de cartes égal à la force la plus élevée parmi les créatures que vous contrôlez.
P/T:
3 / 3
Rarity:
Rare
Card Number:
30
Artist:
Language:
French
Rulings
2/7/2025 Exhaust abilities can be activated any time you could normally activate an ability.
2/7/2025 If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
2/7/2025 If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
2/7/2025 Energy is the energy symbol. It represents one energy counter.
2/7/2025 Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2/7/2025 Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2/7/2025 If an effect says you get one or more Energy, you get that many energy counters. To pay one or more Energy, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2/7/2025 Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2/7/2025 Some spells and abilities say that you “may pay” a certain amount of Energy. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of Energy as the ability resolves.
2/7/2025 Some spells and abilities say that you “may pay” a certain amount of Energy, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay Energy, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.
2/7/2025 Some spells and abilities which give you Energy or say you “may pay” some amount of Energy require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any Energy from it, and you won’t get the chance to pay any Energy for its effects even if you want to.
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