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Aspirant's Ascent
Aspirant's Ascent Blue (1)
Instant

Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)

Phyrexia: All Will Be One (Common)
Baneslayer Aspirant (playtest)
Baneslayer Aspirant (playtest) 1White (2)
Creature — — Human Soldier (2/2)

CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.

Mystery Booster (Common)
Bladegraft Aspirant
Bladegraft Aspirant 2Red (3)
Creature — Phyrexian Warrior (2/3)

Menace

Equipment spells you cast cost 1 less to cast.

Activated abilities of Equipment you control that target Bladegraft Aspirant cost 1 less to activate.

Phyrexia: All Will Be One (Common)
Blood Aspirant
Blood Aspirant 1Red (2)
Creature — Satyr Berserker (1/1)

Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.

1Red, Tap, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.

Commander Masters (Common)
Other Versions
Theros Beyond Death (Uncommon)
Jumpstart 2022 (Uncommon)
Ironpaw Aspirant
Ironpaw Aspirant 1White (2)
Creature — Cat Warrior (1/2)

When Ironpaw Aspirant enters, put a +1/+1 counter on target creature.

The Lost Caverns of Ixalan (Common)
Kolaghan Aspirant
Kolaghan Aspirant 1Red (2)
Creature — Human Warrior (2/1)

Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature.

Dragons of Tarkir (Common)
Luminarch Aspirant
Luminarch Aspirant 1White (2)
Creature — Human Cleric (1/1)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Streets of New Capenna Commander (Rare)
Other Versions
Zendikar Rising (Rare)
Scheming Aspirant
Scheming Aspirant 1Black (2)
Creature — Phyrexian Advisor (1/3)

Whenever you proliferate, each opponent loses 2 life and you gain 2 life.

Phyrexia: All Will Be One (Uncommon)
Skymarcher Aspirant
Skymarcher Aspirant White (1)
Creature — Vampire Soldier (2/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.

Rivals of Ixalan (Uncommon)
Starnheim Aspirant
Starnheim Aspirant 2White (3)
Creature — Human Cleric (2/2)

Angel spells you cast cost 2 less to cast.

Jumpstart 2022 (Uncommon)
Other Versions
Kaldheim (Uncommon)
War-Name Aspirant
War-Name Aspirant 1Red (2)
Creature — Human Warrior (2/1)

Raid — War-Name Aspirant enters with a +1/+1 counter on it if you attacked this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

Jumpstart 2022 (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
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