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Cunning Bandit (Azamuki, Treachery Incarnate)
Cunning Bandit (Azamuki, Treachery Incarnate) 1RedRed (3)
Legendary Creature — Spirit (5/2)

Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.

Betrayers of Kamigawa (Uncommon)
Bandit's Haul
Bandit's Haul 3 (3)
Artifact

Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Tap: Add one mana of any color.

2, Tap, Remove two loot counters from Bandit's Haul: Draw a card.

Outlaws of Thunder Junction (Uncommon)
Bandit's Talent
Bandit's Talent 1Black (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.

Black: Level 2

//Level_2//

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.

3Black: Level 3

//Level_3//

At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

Bloomburrow (Uncommon)
Blightwing Bandit
Blightwing Bandit 3Black (4)
Creature — Faerie Rogue (2/2)

Flying, deathtouch

Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.

Wilds of Eldraine Commander (Rare)
Charging Bandits
Charging Bandits 4Black (5)
Creature — Human Rogue (3/3)

Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.

Portal (Uncommon)
Cunning Bandit
Cunning Bandit 1RedRed (3)
Creature — Human Warrior (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.

At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.

Betrayers of Kamigawa (Uncommon)
Geier Reach Bandit
Geier Reach Bandit 2Red (3)
Creature — Human Rogue Werewolf (3/2)

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Rare)
Godo, Bandit Warlord
Godo, Bandit Warlord 5Red (6)
Legendary Creature — Human Barbarian (3/3)

When Godo, Bandit Warlord enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

Commander Masters (Rare)
Other Versions
Champions of Kamigawa (Rare)
Commander 2016 (Rare)
Double Masters (Rare)
Hall of the Bandit Lord
Hall of the Bandit Lord (0)
Legendary Land

Hall of the Bandit Lord enters tapped.

Tap, Pay 3 life: Add Colorless. If that mana is spent on a creature spell, it gains haste.

Champions of Kamigawa (Rare)
Harbor Bandit
Harbor Bandit 2Black (3)
Creature — Human Rogue (2/2)

Harbor Bandit gets +1/+1 as long as you control an Island.

1Blue: Harbor Bandit can't be blocked this turn.

Magic 2013 (Uncommon)
Hardbristle Bandit
Hardbristle Bandit 1Green (2)
Creature — Plant Rogue (1/1)

Tap: Add one mana of any color.

Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Common)
Hobgoblin Bandit Lord
Hobgoblin Bandit Lord 1RedRed (3)
Creature — Goblin Rogue (2/3)

Other Goblins you control get +1/+1.

Red, Tap: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

Adventures in the Forgotten Realms (Rare)
Masked Bandits
Masked Bandits 3BlackRedGreen (6)
Creature — Raccoon Rogue (5/5)

Vigilance

Menace (This creature can't be blocked except by two or more creatures.)

2, Exile Masked Bandits from your hand: Target land gains "Tap: Add Black, Red, or Green" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.

Streets of New Capenna (Common)
Mountain Bandit
Mountain Bandit Red (1)
Creature — Human Soldier Rogue (1/1)

Haste

Portal Three Kingdoms (Common)
Noggle Bandit
Noggle Bandit 1Blue or RedBlue or Red (3)
Creature — Noggle Rogue (2/2)

Noggle Bandit can't be blocked except by creatures with defender.

Eventide (Common)
Prosperous Bandit
Prosperous Bandit 2Red (3)
Creature — Raccoon Rogue (2/2)

Offspring 1 (You may pay an additional 1 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

First strike

Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.

Bloomburrow Commander (Rare)
Scarwood Bandits
Scarwood Bandits 2GreenGreen (4)
Creature — Human Rogue (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2Green, Tap: Unless an opponent pays 2, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

Masters Edition IV (Rare)
Other Versions
The Dark (Rare)
Spiteful Banditry
Spiteful Banditry Variable ColorlessRedRed (2)
Enchantment

When Spiteful Banditry enters, it deals X damage to each creature.

Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Stinkdrinker Bandit
Stinkdrinker Bandit 3Black (4)
Creature — Goblin Rogue (2/1)

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Zendikar Rising Commander (Uncommon)
Other Versions
Morningtide (Uncommon)
Visage Bandit
Visage Bandit 3Blue (4)
Creature — Shapeshifter Rogue (2/2)

You may have Visage Bandit enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.

Plot 2Blue (You may pay 2Blue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Zhentarim Bandit
Zhentarim Bandit 1Black (2)
Creature — Halfling Rogue (2/1)

Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
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