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Ancestral Blade
( 2)
Artifact — Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ashmouth Blade
( 0)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike. Equip
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Assassin's Blade
( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature.
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Astor, Bearer of Blades
( 4)
Legendary Creature — Human Warrior
(4/4)
When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip . Vehicles you control have crew 1.
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Auriok Bladewarden
( 2)
Creature — Human Soldier
(1/1)
: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
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Azra Bladeseeker
( 3)
Creature — Azra Warrior
(3/2)
When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.
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Baneblade Scoundrel
( 4)
Creature — Human Rogue Werewolf
(4/3)
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Banshee's Blade
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Bant Sureblade
( 2)
Creature — Human Soldier
(2/1)
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
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Barrow-Blade
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bitterblade Warrior
( 2)
Creature — Jackal Warrior
(2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
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Blackblade Reforged
( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip
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Blade Banish
( 4)
Instant
Exile target creature with power 4 or greater.
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Blade Historian
( 4)
Creature — Human Cleric
(2/3)
Attacking creatures you control have double strike.
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Blade Instructor
( 3)
Creature — Human Soldier
(3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Blade Juggler
( 5)
Creature — Human Rogue
(3/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
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Blade of Selves
( 2)
Artifact — Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip
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Blade of Shared Souls
( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Whenever Blade of Shared Souls becomes attached to a creature, for as long as Blade of Shared Souls remains attached to it, you may have that creature become a copy of another target creature you control. Equip
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Blade of the Bloodchief
( 1)
Artifact — Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip
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Blade Sliver
( 3)
Creature — Sliver
(2/2)
All Sliver creatures get +1/+0.
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Blade Splicer
( 3)
Creature — Phyrexian Human Artificer
(1/1)
When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
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Bladeback Sliver
( 2)
Creature — Sliver
(2/2)
Hellbent — As long as you have no cards in hand, Sliver creatures you control have ": This creature deals 1 damage to target player or planeswalker."
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Bladebrand
( 2)
Instant
Target creature gains deathtouch until end of turn. Draw a card.
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Bladed Ambassador
( 2)
Creature — Phyrexian Soldier
(3/1)
Bladed Ambassador enters the battlefield with an oil counter on it. , Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn.
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Bladed Battle-Fan
( 2)
Artifact — Equipment
Flash When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bladed Bracers
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bladed Pinions
( 2)
Artifact — Equipment
Equipped creature has flying and first strike. Equip
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Bladed Sentinel
( 4)
Artifact Creature — Construct
(2/4)
: Bladed Sentinel gains vigilance until end of turn.
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Bladegraft Aspirant
( 3)
Creature — Phyrexian Warrior
(2/3)
Menace Equipment spells you cast cost less to cast. Activated abilities of Equipment you control that target Bladegraft Aspirant cost less to activate.
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Bladegriff Prototype
( 5)
Artifact Creature — Griffin
(3/2)
Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
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Bladehold War-Whip
( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost less to activate. Equipped creature has double strike. Equip
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Blademane Baku
( 2)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. , Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
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Blades of Velis Vel
( 2)
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
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Blade-Tribe Berserkers
( 4)
Creature — Human Berserker
(3/3)
Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.
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Bladetusk Boar
( 4)
Creature — Boar
(3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Bladewheel Chariot
( 0)
Artifact — Vehicle
(5/5)
Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bladewing the Risen
( 7)
Legendary Creature — Zombie Dragon
(4/4)
Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. : Dragon creatures get +1/+1 until end of turn.
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Bladewing, Deathless Tyrant
( 7)
Legendary Creature — Dragon Skeleton
(6/6)
Flying, haste Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
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Bladewing's Thrall
( 4)
Creature — Zombie
(3/3)
Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
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Blazing Blade Askari
( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Blazing Blade Askari becomes colorless until end of turn.
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Bloodthirsty Blade
( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) : Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
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Blur of Blades
( 2)
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
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Brazen Blademaster
( 3)
Creature — Orc Pirate
(2/3)
Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
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Ceaseless Searblades
( 4)
Creature — Elemental Warrior
(2/4)
Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
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Chishiro, the Shattered Blade
( 4)
Legendary Creature — Snake Samurai
(4/4)
Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
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Cultivator of Blades
( 5)
Creature — Elf Artificer
(1/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
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Darkblade Agent
( 3)
Creature — Human Assassin
(2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
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Deftblade Elite
( 1)
Creature — Human Soldier
(1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) : Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
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Doom Blade
( 2)
Instant
Destroy target nonblack creature.
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Dúnedain Blade
( 2)
Artifact — Equipment
Equipped creature gets +2/+1. Equip Human Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ebonblade Reaper
( 3)
Creature — Human Cleric
(1/1)
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half their life, rounded up. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Elbrus, the Binding Blade
( 7)
Legendary Artifact — Equipment
Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Equip
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Enormous Energy Blade
( 3)
Artifact — Equipment
Equipped creature gets +4/+0. Whenever Enormous Energy Blade becomes attached to a creature, tap that creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Esper Stormblade
( 2)
Artifact Creature — Vedalken Wizard
(2/1)
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
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Faerie Bladecrafter
( 3)
Creature — Faerie Rogue
(2/2)
Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.
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Fangblade Brigand
( 4)
Creature — Human Werewolf
(3/4)
: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Fangblade Eviscerator
( 0)
Creature — Werewolf
(4/5)
: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. : Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Fireblade Artist
( 2)
Creature — Human Shaman
(2/2)
Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
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Fireblade Charger
( 1)
Creature — Goblin Warrior
(1/1)
As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target.
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Flameblade Adept
( 1)
Creature — Jackal Warrior
(1/2)
Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
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Flameblade Angel
( 6)
Creature — Angel
(4/4)
Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
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Flamekin Bladewhirl
( 1)
Creature — Elemental Warrior
(2/1)
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay .
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Flowstone Blade
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/-1 until end of turn.
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Forebear's Blade
( 3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. Equip
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Furyblade Vampire
( 2)
Creature — Vampire Berserker
(1/2)
Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
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Ghostblade Eidolon
( 3)
Enchantment Creature — Spirit
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.
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Ghostfire Blade
( 1)
Artifact — Equipment
Equipped creature gets +2/+2. Equip Ghostfire Blade's equip ability costs less to activate if it targets a colorless creature.
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Gideon Blackblade
( 3)
Legendary Planeswalker — Gideon
(4)
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. −6: Exile target nonland permanent.
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Gilt-Blade Prowler
( 3)
Creature — Human Rogue
(2/3)
, , Pay 1 life: Draw a card. Activate only if you've discarded a card this turn.
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Gisela, Blade of Goldnight
( 7)
Legendary Creature — Angel
(5/5)
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
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Gisela, the Broken Blade
( 4)
Legendary Creature — Angel Horror
(4/3)
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
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Graceblade Artisan
( 3)
Creature — Human Monk
(2/3)
Graceblade Artisan gets +2/+2 for each Aura attached to it.
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Graveblade Marauder
( 3)
Creature — Human Warrior
(1/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
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Grifter's Blade
( 3)
Artifact — Equipment
Flash As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. Equipped creature gets +1/+1. Equip
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Grixis Grimblade
( 2)
Creature — Zombie Warrior
(2/1)
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Hada Freeblade
( 1)
Creature — Human Soldier Ally
(0/1)
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
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Heavenly Blademaster
( 6)
Creature — Angel
(3/6)
Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
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Hedron Blade
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Heirloom Blade
( 3)
Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip
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Hero of Bladehold
( 4)
Creature — Human Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
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Heronblade Elite
( 3)
Creature — Human Warrior
(1/1)
Vigilance Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite. : Add X mana of any one color, where X is Heronblade Elite's power.
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Hero's Blade
( 2)
Artifact — Equipment
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Hired Blade
( 3)
Creature — Human Assassin
(3/2)
Flash (You may cast this spell any time you could cast an instant.)
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Hired Hexblade
( 2)
Creature — Elf Warlock
(2/2)
When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
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Imperial Blademaster
( 3)
Creature — — Human Samurai
(2/2)
Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.
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Inchblade Companion
( 1)
Artifact Creature — — Equipment Insect
(1/1)
Equipped creature gets +1/+1. Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Iridescent Blademaster
( 2)
Creature — Elf Warrior
(2/2)
: Iridescent Blademaster gets +2/+2 until end of turn.
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Jund Hackblade
( 2)
Creature — Goblin Berserker
(2/1)
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
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Kazandu Blademaster
( 2)
Creature — Human Soldier Ally
(1/1)
First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
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Kellan's Lightblades
( 2)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
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